Store Config & tablegen
Tool
The tablegen
CLI tool generates libraries for Store tables. It makes it much less error-prone than using the Store low-level API, and comes with typed Solidity APIs when setting and retrieving records.
Using tablegen
with the MUD framework
If you are using the MUD framework and have a mud.config.ts
file in your project, you can edit your Store config directly in this file!
Keep reading from the "Adding Tables" section
Using tablegen
without the MUD framework
A Store config should be named mud.config.ts
, and placed at the root of your project (if you are building a mono-repo, put it at the root folder of where your contracts will be, in the same folder as your Foundry config).
This is the minimal config:
import { mudConfig } from "@latticexyz/store/register";
export default mudConfig({
tables: {}, // an empty config with no tables
});
Generating the tables
To generate the tables, run pnpm mud tablegen
in the same folder as the config file.
Adding Tables
Adding a table is done by creating an entry in the table
object of the config.
import { mudConfig } from "@latticexyz/store/register";
export default mudConfig({
tables: {
MyTable: {
valueSchema: {
value: "uint32",
},
},
},
});
The key of the entry is the name of the table, and the value is another object: the table configuration.
The table configuration can have these properties:
directory
(optional): a string
: which directory to create the table in. the default is tables
(in the source directory as defined by the Foundry config; in MUD the default in src
, so the default table directory is src/tables
)
fileSelector
(optional) only used with the World framework: a string
: where to create the table in the namespace.
tableIdArgument
(optional): bool
: whether to create getter and setter functions with the table ID as an argument, this is used to generate a single library to operate on multiple tables with the same key and value structure.
storeArgument
(optional): bool
: whether to create getter and setter functions with the store address as an argument, this is used to generate a single library to operate on the same table in multiple stores. This adds new functions to the library, doubling the amount of functions created (each getter/setter will comes in a pair of “with storeArgument
” and “without storeArgument
”)
dataStruct
(optional): bool
: whether to create getter and setter functions with a data struct.
For 1-column tables it’s false
by default. For multi-column tables it’s true
by default.
Example of a table library with dataStruct
:
// no data struct
MyTable.set(keccak256("some.key"), 1, 12, "foo");
// data struct
MyTable.set(keccak256("some.key"), { field1: 1, field2: 12, stringField: "foo" });
keySchema
(optional): an object with keys being the key name, and value being types of the keys. By default, the table will have a single key of type bytes32
.
Example:
tables: {
MyTableWithTwoKeys: {
valueSchema: {
value1: "uint32",
value2: "uint32",
},
keySchema: {
key1: "uint256",
key2: "string",
},
},
}
valueSchema
(required): an object with keys being the column name, and value being types from SchemaType
Example:
tables: {
MyTableWithFourValues: {
valueSchema: {
x: "uint32",
y: "uint32",
stringField: "string",
uintArray: "uint256",
},
},
}
Shortcut: table with a single column
There is a shortcut to create a table with a uint256
key and a single column in the value schema:
tables: {
// Create a table with key uint256 and a single column with type address
CounterTable: "address";
}
Singleton tables
In order to create Singleton tables that do not have keys (and effectively store a single value), you must pass an empty object to the keySchema
property
Example:
tables: {
MySingletonTable: {
valueSchema: {
value1: "uint32",
value2: "uint32",
},
keySchema: {},
},
}
The getter and setter functions will not have a key
argument.
User types
tablegen
supports Solidity enums as keys and values. They must be defined in your config as enums
in the userTypes
property of the config:
import { mudConfig } from "@latticexyz/store/register";
export default mudConfig({
tables: {},
enums: {
AnimalType: ["NONE", "DOG", "CAT", "SQUIREL"],
},
});
You can then use the name of your enum as a string in place of a type from SchemaType
Example:
tables: {
// Create a table with key uint256 and a single column with type AnimalType
AnimalTypeTable: "AnimalType";
}